Man-Thing

Man-Thing

MutationMutation
ControllerController
EpicEpic

Best Man-Thing Build

Best Artifacts
Force Field Glove
Force Field Glove
Avengers ID Card
Avengers ID Card
Undriarn
Undriarn
Best Highlights
Adventure Awaits
Adventure Awaits
Ancient Frontier
Ancient Frontier
Guardian of Reality
Guardian of Reality
Vow to Protect
Vow to Protect
Adapt and Evolve
Adapt and Evolve

Best Stats

HP% > HP > Energy Generation

Man-Thing Skills

Spike Strike
Basic ATK
Special Damage
Deals 45% of Man-Thing's ATK as Special DMG.
Fire of Fear
Dash
Fire of Fear
Ultimate
Dash
Debuff
Special DMG
Dashes to the target location. Deals 576% of Man-Thing's ATK as Special DMG to enemies on the path, applying Burning for 10s. Burning: Deals 12% of the source character's ATK as Special DMG per second.
Bio-Mass Destruction
Summon
2
Bio-Mass Destruction
Skill
Summon
Summons a Boy-Thing at the target location. Boy-Thing inherits 40% of Man-Thing's Max HP, 50% of his ATK, and 100% of his DEF. Up to 4 Boy-Things are allowed at a given time.
Flourishing Field
Heal
2
Flourishing Field
Skill
Heal
Heals an ally and their adjacent allies for 40% of Man-Thing's Max HP. Increases the Attack Speed of summoned units within range by 30% for 10s.

Man-Thing Passives

NAME
DESCRIPTION
Burning Touch
When hit by an adjacent enemy's Basic Attack, Man-Thing deals 14% Special DMG to them, applying Burning for 5s. Burning: Deals 12% of the source character's ATK as Special DMG per second.
Swampborn
Max HP of allied summoned units increases by 8%.
Curing Blossom
Flourishing Field dispels a debuff from allies.
Power Plants
Man-Thing gains 100 Ultimate Energy on Boy-Thing's death.

Man-Thing Soul Saga

NAME
DESCRIPTION
Heart 1
Increases the range of Flourishing Field by 3.
Heart 2
HP increases by 15%.
Heart 3
Flourising Field also increases Attack Speed of non-summoned units.
Mind 1
Boy-Thing inherits 100% of Man-Thing's ATK.
Mind 2
Energy Generation increases by 30%.
Mind 3
Takes 30% less DMG for 10s after using Fire of Fear.
Soul
All allies gain 50 Ultimate Energy at the start of batttle.