Marvel Mystic Mayhem Highlights List
A complete list of all collectable highlights in Marvel Mystic Mayhem to gear up your characters. Explore a database with all their abilities, bonuses, and stats.








Name
Role
Bonus


The wearer's ATK and HP increases by 10%. For each allied summoned unit on the field, the wearer's Energy Generation increases by 8%. Additional effect when equipped by Moon Girl & Devil Dinosaur: Sneezing Powder applied by Missile Mania! lasts for 5 more seconds.


The wearer's Energy Generation increases by 30%. After the wearer uses Ultimate Move, allies' CRIT Rate increases by 16% for 10s.


The wearer's HP increases by 10%. After using their Ultimate Move, the wearer gains a Shield equal to 10% of their HP. The wearer deals 8% more DMG and takes 8% less DMG while they have a Shield.


The wearer's ATK increases by 20%. Crit Rate increases by 16% if their HP is above 80%.


The wearer's Special DMG increases by 20%. For each debuffed enemy on the field, the wearer's CRIT Rate increases by 4% (up to a maximum increase of 20%). Additional effect when equipped by Storm: For each debuffed enemy in the target area, the Ultimate Move deals 5% more DMG.


The wearer's CRIT Rate increases by 25%. When the wearer deals Physical DMG to enemies with HP above 80%, their CRIT Rate increases by 20% additionally. Additional effect when equipped by Iron Man: After the wearer defeats an enemy, their ATK increases by 20% for 10s.


The wearer's HP increases by 20%. The wearer's ATK increases by 8% for 5s after they lose HP.


The wearer's HP and DEF increase by 10%. When they use their Ultimate Move, all allies deal 10% more DMG for 10s. When equipped by Captain America, an additional effect applies: Using Assemble! when at least 3 allies are in range refunds 1 Mana.


The wearer's Attack Speed increases by 24%. After they use a Skill, their Attack Speed increases by 20% for 15s.


The wearer's ATK increases by 16%. After the wearer performs a follow-up attack, their ATK increases by 10% for 10s.


The wearer's ATK increases by 16%. The wearer deals 6% more DMG to debuffed enemies.


The wearer's CRIT Rate increases by 20%. If the wearer's Skill costs 3 or more Mana, they deal 10% more DMG.


The wearer's HP increases by 16%. Their nearby allies' Attack Speed increases by 8%, with the effect doubled for summoned units.


The wearer's ATK increases by 16%. The effect doubles if there are no more than 2 enemies on the field.


The wearer's DEF increases by 16%. It also increases by 4% for every 5s after battle starts, stacking up to 5 times.


The wearer's HP increases by 16%. Enemies adjacent to the wearer deal 8% less DMG to the wearer.


All allied Defenders' DEF increases by 10%, all allied Fighters' ATK increases by 10%, and all allied Strikers' CRIT Rate increases by 12%.


The wearer's CRIT Rate increases by 20%. For each allied character of a different Class on the field, the wearer's ATK increases by 2%.


The wearer's ATK increases by 16%. After using a Skill or Ultimate Move to move, the wearer deals 10% more DMG for 10s.


Allies' ATK increases by 5%. Allies' Skills that cost 2 Mana or less deal 8% more DMG.


The wearer's HP increases by 16%. For each ally near the wearer, the wearer takes 10% less DMG.


The wearer's ATK increases by 16%. When an enemy adjacent to the wearer is defeated, the wearer recovers 5% of their lost HP.


The wearer's HP increases by 16%. After the wearer uses Ultimate Move, refunds 40-80 Ultimate Energy randomly.


The wearer's ATK increases by 16%. Their Energy Generation increases by 16% if there is another allied Defender or Fighter.


The wearer's Outgoing Healing increases by 32%. After using a Skill or Ultimate Move that heals, they gain 1 Mana.


The wearer's Energy Generation increases by 24%. The wearer gains 30 Ultimate Energy when they perform a follow-up attack.


The wearer's Outgoing Healing increases by 24%.


The wearer's ATK increases by 12%.


The wearer's ATK increases by 20% for 15s after they use their Ultimate Move.


The wearer's ATK increases by 1% (up to 30%) for every 1% of HP lost.


The wearer DEF increases by 12%.


The wearer's CRIT Rate increases by 16%.


The wearer takes 8% less DMG if their HP is below 50%.


The wearer gains 90 Ultimate Energy at the start of battle.
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